For hacks I had to disable Skip EFB Access from CPU in order to get past the Sky logo. Running in OpenGL with Antialiasing: None, Anistropic Filtering: 1x, and Internal: Auto (Multiple of 640x528). Plays the same as 4.0-4368 except maybe a bit faster. Using Skip EFB Access, after the Big Sky logo the screen goes black apparently infinitely, but mashing start lets the game continue. With the hack enabled this loading screen is somehow bypassed and the game boots quickly as normally expected. Licensed by Nintendo screen now displays instead of being a bunch of giant pixels thanks to 4.0-4603, but in order to even see it you have to turn off Skip EFB Access from CPU which causes extreme load times, upwards of 10 minutes. All workarounds have been applied but still no dice. The game hangs at a black screen after the Big Sky logo. Able to beat the first few zones without issue. Playable, but can slow down to 80% in outdoor areas. Only starts with Skip EFB Access from CPU, otherwise crashes on a 7x10 box of pixels before intro cutscene. Game crashes sporadically, usually when entering/exiting areas. This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The graph below charts the compatibility with SpongeBob SquarePants: Revenge of the Flying Dutchman since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. This title does not need non-default settings to run properly. Skip EFB Access is not needed after 5.0-9735 and 5.0-9638.Įnhancements 16:9 Widescreen Gecko Code NA $16:9 Widescreen Pressing the A button on the controller will start the game. When using Skip EFB Access, a black screen is shown after the Big Sky logo rather than the menu. Without it, loading times upwards of 10 minutes can be experienced before getting in-game, however once in-game without the hack a savestate can be created to bypass the long loading times. The game goes through massive slowdown on its initial "Licensed by Nintendo" screen unless the "Skip EFB Access from CPU" hack is enabled.
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